Ms. Pac-Man is a 1982 maze arcade game developed by General Computer Corporation and published by Midway. It is the first sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger "power pellets" lets the player eat the ghosts, who turn blue and flee.
General Computer originally made the game as a modification kit for the original Pac-Man, titled Crazy Otto. However, due to previous legal action with Atari, GCC was forced to present the project to Midway, the North American distributor of Pac-Man. Midway purchased the project and enlisted GCC to use the game as a basis for the sequel to Pac-Man. Multiple names were considered for the game, including Super Pac-Man, Miss Pac-Man and Mrs. Pac-Man, before the final name was chosen for being easier to pronounce. While development started without Namco's blessing, company president Masaya Nakamura was brought in and provided feedback on the player character's design. The company ultimately collected the same royalties on each cabinet as they had with Pac-Man.
Ms. Pac-Man was acclaimed by critics for its improvements to the original gameplay and for having a female protagonist; some have described it as superior to Pac-Man. It has been listed among the greatest video games of all time and as one of the most successful American arcade games ever made. The game's success inspired a variety of merchandise, several ports for home consoles and handheld systems, and numerous sequels and remakes, spawning a Ms. Pac-Man spin-off series. The rights to the game are owned by Namco's successor company, Bandai Namco Entertainment.
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